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How New Media (Video Games) impact media consumption



Video Games /ˈvidēō ˌɡām/

a game played by electronically manipulating images produced by a computer program on a television screen or other display screen.

Arcade games like pong and Pac man existed long ago in the arcade era. In around 1980s arcade games were usually single slayer and could be played at arcade centers. Compare to modern video games that some of us play today, they can be played anywhere, anytime, as long as a player has a stable internet connection. This has made video games more accessible and more popular where games like Fornite, released by Epic Games LTD, in 2017, a free-to-play battle royale game genre have had over 350 million downloads over the last 5 years. This can be attributed to mainly how easy it is to download the game, simply having to click buttons on a computer. 

Another thing we can look at is the evolution of branches in video games. As previously mentioned, games in the 80s - 90s were quite unpleasing to look at. No more than 10.000 prtels were usually shown on screen, for eternal like Mano. Compare to overwatch, released in 2016 by Blizzard Entertainment, has been rated by critics and fans to have one of the best graphics out of any video games of the shooter genre. This evolution in graphics and visuals has influenced audiences to become more appealed to video games because the video games nowdays follow the prefered reading(engage the audience better than the arcades games where its to boring). 

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